The first ARDUINO EDUCATION CONFERENCE in Singapore was held at the Singapore Science Centre in collaboration with Duck Learning, on 23 and 24 August.
We were honored to have keynote Speaker David Cuartielles, co founder of Arduino share his insights and have an open discussion with educators on the full potential of Arduino Education technologies.
Over 100 participants joined us in this 2 days conference and tried their hands on the different projects using the Arduino Starter Kit. This experience allowed participants to explore the possibilities that Arduino can add into their curriculum and the innovative ways Arduino can be used for various purposes!
Thank you to all participants who joined us in this event and we hope to bring more similar seminars and conferences to you in the near future!
In lieu with this year’s Tech Saturday organized by IMDA Singapore, Duck Learning launched the first KUBO Challenge in Singapore!
Both school and general public teams joined us in this 2 days event and got a hands on experience with the KUBO Robot. The KUBO challenge encourages free tinkering and self-directed learning among young children aged 4 to 10.
This challenge encompasses of a maze with obstacles where students will conceptualize the best way to accomplish the task given with KUBO Robot with a TagTile™ system that provides new ways to learn to code intuitively.
All the young participants worked with their friends and families to figure out ways to help their KUBO Robot complete the maze. Through trial and error and problem solving they devised different routes that KUBO can take on the maze to overcome obstacles.
All participants walked away with a certificate of participation and the top 3 winners were awarded with cash vouchers from Challenger!
Thank you for all who joined us and we look forward to having more KUBO Challenges coming up in the near future.
Follow us on Facebook to stay updated on all Duck Learning events and exclusive webstore promotions!
FIRST LEGO LEAGUE – AQUA ADVENTURE Challenge 2017-2018
Each year, FIRST LEGO League Jr. presents a new and exciting Challenge to ignite the creativity of children age 6 to 10. Each team of up to 5 children begins the exploration of this real-world theme with an exclusive LEGO® Education Inspire Model. Using this model as a starting point, they design a new model of their own with LEGO® elements. As they work, they learn basic engineering and programming skills with LEGO® Education WeDo and apply those concepts to make their model move. Teams also share their journey with a team Show-Me Poster. Throughout their experience, teams operate under the FIRST LEGO League Jr. Core Values, celebrating discovery, teamwork, and Gracious Professionalism®.
A total of 20 teams joined us this season, and we were impressed at the teamwork and diligence that every team displayed. Every individual is a winner at FLL Jr. and we are already looking forward to how these students can use their creativity to tackle future real world themes!
In FIRST LEGO League Jr., every team and team member’s achievements are celebrated!
Overall Champion Awards–For the best team that has an excellent ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Runner-up Awards – For the team that has a commendable ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Second Runner-up Awards – For the team that has a satisfactory ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Best Newcomer Award – For the team that showcase the most potential in their first FLL Jr.
Simply Awesome Machine Award – For the team that incorporated a great use of simple machines into their model design.
Picasso Award – For artistic prowess. This team made good use of artistic elements in their overall model design and Show Me poster.
Master Programmer Award– For a team that utilizes outstanding programming principles, including clear, concise and reusable code that allows their robot to perform challenge missions autonomously and consistently.
Most Explosive Ideas Award– For explosive ideas, eye-catching Show-Me poster, and explosive team energy.
Team Spirit Award– For a fun team environment, a positive attitude, and constant team support and cheering.
And Congratulations to all teams that participated!
We look forward to seeing you at the next FIRST LEGO LEAGUE JR 2018/2019
Team: Jurong River from Taman Jurong Zone D RC
First Runner Up
Team: Thunderstorm X from Innovation Lab by LEGO Education
Second Runner Up
Team: Sky Juice from School of Robotics (Zlearned)
Test your coding skills and take part in the first ever KUBO Challenge at Tech Saturday 2018.
Organized in collaboration with IMDA Singapore, Duck Learning hopes to introduce coding to young children with the first ever KUBO Challenge!
What is the KUBO Challenge about?
The KUBO challenge encourages free tinkering and self-directed learning among young children aged 4 to 10.
This challenge encompasses a maze with obstacles where students will conceptualize the best way to accomplish the task given with KUBO Robot with a TagTile™ system that provides new ways to learn to code intuitively.
Yes, it’s so intuitive such that participants are not required to have prior coding experience at all!
Come join us for this fun and engaging challenge that will incorporate the 4Cs of 21st-century learning – Communication, Collaboration, Creativity and Critical thinking in your child.
Do I need to have any coding experience?
Not at all! This challenge is so intuitive that you can learn to code and complete the challenge on the spot.
What do I need to prepare?
Absolutely nothing. Just form a team of 2 with at least 1 child aged 4-9 in your team, register your team and be present at Tech Saturday.
KUBO Challenge Details
Date: 3 June 2018, Sunday
Time: 11 am to 4pm for Schools and 4 pm to 7pm for Public
Venue: Tech Saturday 2018, Suntec Convention Hall 403 & 404
Categories: Schools and Public
Type of teams: For schools, a team of 2 participants aged 4 to 9. For the public, a team of 3 participants with at least 1 child aged 4 to 9.
Registration fees: FREE
The top 3 teams from each category will walk away with attractive prizes.
We highly encourage an adult, the parents, an older sibling or cousin or even the grandparents to join in this challenge for the Public Category. Learn to code together with your child or grandchild. It’s that simple, even a grandparent can do it!
Join us at Suntec City Convention Hall 403 & 404 on 3rd June 2018 for an enriching learning experience!
Check out what KUBO can do here and how it helps children develop holistically in terms of imparting STEM knowledge at a young age, while at the same time motivate independence and critical thinking abilities.
KUBO Robotics offers a simple, intuitive plug-and-learn solution with low complexity and easy adoption. The unique hands-on TagTile™ system provides new ways to learn coding, with broad curriculum relevance to maximize learning outcomes. KUBO is suitable for students aged four to ten and does not require any prior knowledge of coding. It is interactive and fun and allows for kinesthetic learning without the use of screen time.
The National Junior Robotics Competition (NJRC) is an exciting and unique event organised annually by Science Centre Singapore. NJRC 2016 was being held from 5 to 10 September 2016 with the theme “Waste Management”. NXT and EV3 sets was being used for the competition. The competition was also opened to International Schools and overseas teams. Duck Learning held the side events consisting of the Sumo Bot Race and the Sprint Race.