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Creativity and Coding with Strawbees® Online Course

Start exploring the world of hands-on learning, creativity and coding! Create your very own projects with this self-guided digital learning platform we have created.

♦   Course validity: 90 days

What is Strawbees?

Strawbees is a construction set, which means it’s made to build things. To say it’s made to build a specific type of things is the same as saying that a certain crayon is only made to draw flowers. The way we think about Strawbees is as a material for people to express, test and share their ideas, developing the necessary skills to think creatively.

 

Why Strawbees Coding and Robotics?

Strawbees uses both software (intuitive online development environment) and hardware (a unique Quirkbot circuit board) to explain how computers and robots work and let you control and impact the real world outside of your computer.

We provide an intuitive first introduction to programming, as well as infinite opportunities for gradually building more advanced projects using an electronics platform fulfilling a standard loved and tested by millions of people who use electronics for real-world applicable projects across the globe. In our online tutorials, course and lesson plans we show you how!

The Strawbees Learning Platform provides several different approaches and programming languages, as well as compatibility with a full scale professional development environment for advanced users to create any project and employ it anywhere.

 

Who is this for?

Absolute beginners to coding and robotics using a fun, easy and completely creative hands-on learning solution. We recommend ages 10 and above.

 

What to expect in this Strawbees Coding and Robotics Online Course?  
  • On-demand, 24/7 access  
  • Step by step guided projects tutorial (video)
  • Mini challenges
  • Certificate of completion

 

Resources required:

Strawbees Coding and Robotics Set (Education Version)

Strawbees Coding Online Platform (PC required)

Strawbees Coding App (PC only)

IMPORTANT NOTE:
ONCE PURCHASE HAS BEEN MADE FOR THE ONLINE COURSE, DUCK LEARNING WILL BE SENDING YOU A LINK WITH USERNAME AND PASSWORD TO ACCESS OUR LEARNING MANAGEMENT SYSTEM (LMS) WITHIN 2-3 WORKING DAYS FROM DATE OF RECEIPT.
DUE TO THE CURRENT COVID-19 SITUATION IN SINGAPORE, WE SEEK YOUR KIND UNDERSTANDING IF DELIVERY OF YOUR KIT MAY TAKE LONGER THAN 3-5 WORKING DAYS.
Course objective

To allow participants to learn about coding and robotics. They will learn how to build structures and contraptions out of straws and Strawbees. Participants will also learn a problem-solving technique, and computational thinking whilst learning how to apply these problem-solving techniques to real-world problems such as deforestation and flooding.

 

Outcome

Through this project, participants will become adept at coding and robotics. Participants will also be able to build various mechanisms and structures out of straws. Students will develop an understanding of the Scratch blocks and program as they practice modifying the program to attain desired movements.

 

Course Outline

Lesson 1: Introduction and make a robot walker

 

  •  Exploring every component in the box
  • Understanding how to operate the Quirkbot
  • Understanding the Strawbees system of building
  • Creating a ruler straw: Marking off 1 straw into half, quarter
  • Online software introduction
  • Showing how to program with Scratch blocks

 


Lesson 2: Make a Blinking Star


Step by step building and coding instruction

 

  • Introduction to LEDs
  •  Introduction to the concept of outputs – LEDs
  • Building movable joints
  • Building star
  • Introduction to stack programming

 


 

Lesson 3: Making an Excavator and Crane

 

  • Learning about structures: Purpose of excavators and cranes
  • How to design a steady structure
  • Making the Excavator and digging mechanism
  • Programming the Excavator
  • Introduction to the concept of inputs – Touch sensor on Quirkbo

Assessment No. 1: Build and program a specific model based on what you’ve learnt before you can progress further

Before students can progress to Section 2, they are required to complete this online assessment. Students are required to build and program a specific model in accordance with the requirement stated in this course.

The project will be based on what they have learned in Section 1.

Lesson 4: Making a Dinosaur

 

  • Introduction to Dinosaurs
  • Introduction to the concept of inputs – Light Sensor
  • Understanding how to create your own logic block part 1
  • Learning about random programming block
  • Build the dinosaur head and program it accordingly

 


Lesson 5: Building a Scarecrow

Clear instructions

  • Introduction to the concept of inputs – Circuit touch with alligator clips
  • Understanding how to create your own logic block part 2
  • Learning about another servo motor programming block
  • Build the scarecrow and program it accordingly to chase away birds

 


 

Lesson 6: Creating an Energy-saving building

 

  • Application of input-output concept with light sensor and LED
  • Create a building that switches on the LED corridor lights when the surrounding light is low (e.g. at night)

 


Assessment No. 2: Build and program a specific model based on what you’ve learnt before you can progress further

Before students can progress to Section 3, they are required to complete this online assessment. Students are required to build and program a specific model in accordance with the requirement stated in this course.

The project will be based on what they have learned in the first 3 lessons.

Lesson 7: Build a Solar Farm

  • Talking about how we need to track the sun; what is the purpose of a solar farm
  • Making a Flat and long panel of ‘Solar Panels’
  • Learning how to create variables part 1
  • Understanding new programing logic blocks
  • Program the solar panel to move to adjust to the amount of light

 


Lesson 8: Automated Parking Gate

  • Introduction to a real-life problem: Automated parking gates
  • Learning how to create and store variables and how to recall this value part 2
  • Understanding new programming logic blocks
  • Program the parking gate to automatically open and close to allow cars, to keep track of the number of vehicles inside and to show when the parking space is full

Lesson 9: Balance Game

  • Learn to create a simple game to balance a ping pong ball
  • Learn to create and store variables part 3
  • Apply this concept to create their very own game!

Assessment No. 3: Build and program a specific model based on what you’ve learnt before 

Before students can receive their certificate of completion, they are required to complete this online assessment. Students are required to build and program a specific model in accordance with the requirement stated in this course.

The project will be based on what they have learned in this course.


Lesson 10: BONUS VIDEO!

♦   Using cardboards and Strawbees in a special project!

IMPORTANT NOTE:
ONCE PURCHASE HAS BEEN MADE FOR THE ONLINE COURSE, DUCK LEARNING WILL BE SENDING YOU A LINK WITH USERNAME AND PASSWORD TO ACCESS OUR LEARNING MANAGEMENT SYSTEM (LMS) WITHIN 2-3 WORKING DAYS FROM DATE OF RECEIPT. 
PLEASE INCLUDE PARTICIPANT’S NAME (E.G. NAME TO BE INCLUDED ON CERTIFICATE OF PARTICIPATION) DURING CHECK-OUT UNDER “ORDER NOTES”.
Register for the Strawbees Coding and Robotics Online Course Bundle*

*Strawbees Coding and Robotics Kit (Education Version) included

 

GET BUNDLE FOR $115* (U.P. $135)

*Promotion period: 29 April 2020 – 30 June 2020

Register for Strawbees Online Course only
Get your Strawbees Coding and Robotics Kit only

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