Arduino Education is a dedicated team formed by education experts, content developers, engineers and interaction designers from all around the world. They are focused on developing the next generation of STEAM programs and supporting the needs of educators and students throughout the educational journey.
Arduino is an open-source hardware, software and content platform with a global community. It’s intended for anyone making interactive projects.
Arduino technology is used to:
Develop:At universities it is widely adopted in the fields of engineering, Internet of Things, robotics, art, and design, to name just a few.
Teach and learn:Many secondary schools use it with innovative techniques for cross-curriculum studies.
Play:Primary schools use toys powered by Arduino technology to introduce physical learning, logic, building skills, and problem solving. Arduino’s Immersive Educational Environment promotes the creative process through project-based learning, with a focus on student interaction and group collaboration.
Join us at this exclusive conference on Arduino Education, where you will be given an extensive introduction on Arduino and how it can provide solutions to your STEM based curriculum.
Keynote Speaker David Cuartielles, co founder of Arduino will be sharing his insights and having an open discussion with educators on the full potential of Arduino Education technologies.
Date: 24th August 2018
Time: 1:30 pm to 5:00 pm
Venue: The Annexe Science Centre Singapore 15 Science Centre Rd, 609081
FIRST LEGO LEAGUE – AQUA ADVENTURE Challenge 2017-2018
Each year, FIRST LEGO League Jr. presents a new and exciting Challenge to ignite the creativity of children age 6 to 10. Each team of up to 5 children begins the exploration of this real-world theme with an exclusive LEGO® Education Inspire Model. Using this model as a starting point, they design a new model of their own with LEGO® elements. As they work, they learn basic engineering and programming skills with LEGO® Education WeDo and apply those concepts to make their model move. Teams also share their journey with a team Show-Me Poster. Throughout their experience, teams operate under the FIRST LEGO League Jr. Core Values, celebrating discovery, teamwork, and Gracious Professionalism®.
A total of 20 teams joined us this season, and we were impressed at the teamwork and diligence that every team displayed. Every individual is a winner at FLL Jr. and we are already looking forward to how these students can use their creativity to tackle future real world themes!
In FIRST LEGO League Jr., every team and team member’s achievements are celebrated!
Overall Champion Awards–For the best team that has an excellent ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Runner-up Awards – For the team that has a commendable ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Second Runner-up Awards – For the team that has a satisfactory ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Best Newcomer Award – For the team that showcase the most potential in their first FLL Jr.
Simply Awesome Machine Award – For the team that incorporated a great use of simple machines into their model design.
Picasso Award – For artistic prowess. This team made good use of artistic elements in their overall model design and Show Me poster.
Master Programmer Award– For a team that utilizes outstanding programming principles, including clear, concise and reusable code that allows their robot to perform challenge missions autonomously and consistently.
Most Explosive Ideas Award– For explosive ideas, eye-catching Show-Me poster, and explosive team energy.
Team Spirit Award– For a fun team environment, a positive attitude, and constant team support and cheering.
And Congratulations to all teams that participated!
We look forward to seeing you at the next FIRST LEGO LEAGUE JR 2018/2019
Team: Jurong River from Taman Jurong Zone D RC
First Runner Up
Team: Thunderstorm X from Innovation Lab by LEGO Education
Second Runner Up
Team: Sky Juice from School of Robotics (Zlearned)
Test your coding skills and take part in the first ever KUBO Challenge at Tech Saturday 2018.
Organized in collaboration with IMDA Singapore, Duck Learning hopes to introduce coding to young children with the first ever KUBO Challenge!
What is the KUBO Challenge about?
The KUBO challenge encourages free tinkering and self-directed learning among young children aged 4 to 10.
This challenge encompasses a maze with obstacles where students will conceptualize the best way to accomplish the task given with KUBO Robot with a TagTile™ system that provides new ways to learn to code intuitively.
Yes, it’s so intuitive such that participants are not required to have prior coding experience at all!
Come join us for this fun and engaging challenge that will incorporate the 4Cs of 21st-century learning – Communication, Collaboration, Creativity and Critical thinking in your child.
Do I need to have any coding experience?
Not at all! This challenge is so intuitive that you can learn to code and complete the challenge on the spot.
What do I need to prepare?
Absolutely nothing. Just form a team of 2 with at least 1 child aged 4-9 in your team, register your team and be present at Tech Saturday.
KUBO Challenge Details
Date: 3 June 2018, Sunday
Time: 11 am to 4pm for Schools and 4 pm to 7pm for Public
Venue: Tech Saturday 2018, Suntec Convention Hall 403 & 404
Categories: Schools and Public
Type of teams: For schools, a team of 2 participants aged 4 to 9. For the public, a team of 3 participants with at least 1 child aged 4 to 9.
Registration fees: FREE
The top 3 teams from each category will walk away with attractive prizes.
We highly encourage an adult, the parents, an older sibling or cousin or even the grandparents to join in this challenge for the Public Category. Learn to code together with your child or grandchild. It’s that simple, even a grandparent can do it!
Join us at Suntec City Convention Hall 403 & 404 on 3rd June 2018 for an enriching learning experience!
Check out what KUBO can do here and how it helps children develop holistically in terms of imparting STEM knowledge at a young age, while at the same time motivate independence and critical thinking abilities.
KUBO Robotics offers a simple, intuitive plug-and-learn solution with low complexity and easy adoption. The unique hands-on TagTile™ system provides new ways to learn coding, with broad curriculum relevance to maximize learning outcomes. KUBO is suitable for students aged four to ten and does not require any prior knowledge of coding. It is interactive and fun and allows for kinesthetic learning without the use of screen time.
On 13th March, in collaboration with Rulang Primary School and its annual Robofest STEM Conference, Duck Learning conducted workshops ranging from robotics with the LEGO MINDSTORMS EV3 Education, LEGO Education WeDo 2.0 and PowerUp 3.0 – a creative tool for learning, experimentation, and creativity. We also experimented with the Horizon Renewable Energy Science Education set and the IAMCARDBOARD by Google, making new experiences possible with virtual reality.
Teaching STEM (Science, Technology, Engineering & Mathematics) in an integrated manner has become essential in today’s learning environment in order to prepare students for the economy of the future.
Rulang Primary School in collaboration with Duck Learning (Exclusive Partner of LEGO Education in Singapore) invites educators and community leaders to join us for an engaging conference and seminar bringing 21st-century skills and STEM to life in the classroom.
Last month, about 15 students from Regent Secondary had an after-school Learning Journey to our Innovation Lab. The boys attended a basic LEGO hands-on session using the LEGO MINDSTORMS Education EV3.
During the hour session, the first task was for the students to build up the Robot Educator in groups of 3. They were excited to build up the Robot from scratch. Next up, was learning how to program the Robot Educator. After understanding how to properly program it, they were then challenged to race their Robot in a straight line.
The final part of the session gave the boys a form of creativity to modify their Robot before they challenged amongst one another in the SumoBot Challenge to see what they’ve learned from the programming and push their opponent out of the ring.
The National Junior Robotics Competition is an exciting and unique event organised annually by Science Centre Singapore. This robotics competition encourages students to develop problem solving skills, entrepreneurial skills, creative thinking skills and team spirit among participants. NJRC is about celebrating the process of learning through interactive, meaningful experiences.
Science Centre is pleased to announce the first iteration of the revamped competition“National Robotics Competition” (NRC). The relaunchhoped to reach out to students from all levels in the Education spectrum and to also engage the public on the importance of Robotics and STEM education for our younger generation.
Among the changes are a category for students between 6-8 years of age, a robotic arm hackathon and a category in which science and robotics come together in a very realistic manner!
The competition was held from 4 – 8 Sep 2017 during the September school holidays. Duck Learning also had an interactive booth where we showcased our products and solutions.
Day 1 & 2 of the National Robotics Competition begin with the WRO Primary category with over 120 teams taking part and participants aged between 9 to 12 years old.
Introduction Primary Category: The mission of the robot is to bring Scientists and Visitors from the Start Area to the Scientist and Visitor Areas (S&V’s). The robot must also move an endangered animal discovered in an S&V to the adjacent rainforest (the green Endangered Species Areas) or to the adjacent ocean (the blue Endangered Species Areas). The mission is completed when the robot is within the Finish Area.
With about 20 teams taking part in the challenge for the first time, we were very excited to debut Duck Learning’s very own Junior Challenge, a mission-based challenge to be completed by a robot built from LEGO Education WeDo 2.0. The Jr. Challenge was debut on the second day of NRC.
For Day 3 & Day 4 of the National Robotics Competition, teams are from Secondary & Tertiary, competing in the WRO Challenge. The WRO Secondary category had over 120 participating teams and the Tertiary category had close to 30 teams taking part in the challenge.
Introduction Secondary Category: Greenhouse gases, such as carbon dioxide, emitted by human activities like transportation, industrial processes, and energy production affect the temperature of our planet. The Challenge is to make a robot that can help one company reach carbon neutrality. To accomplish this, the robot must install renewable energy sources, like solar panels, and plant trees to counterbalance the emissions from the industrial processes of the company.
Introduction Tertiary Category: The demand for electricity is increasing every day. More facilities like wind farms that generate electricity from renewable and clean energy sources are needed. The Challenge is to make a robot that helps to build a wind farm. The robot will select the best places to build the different wind generators of the wind farm in order to ensure maximum efficiency from the generators and no impact on the environment.
The final day of NRC held the WRO Open category, Science Automatica and Robot Arm (Open and Advanced).
Sustainabots [Robots for Sustainability]
For the WRO Open category, the mission this year is to build a robot that makes your region more sustainable in one of the following four goals:
Affordable and clean energy
Sustainable cities and communities
Life on land
The finale of the National Robotics Competition 2017 was the awards ceremony. The Guest of Honor, Mr. Johan, Managing Director of ABB Singapore and Prof Lim, CE of Science Centre closed this year’s National Robotics Competition 2017.
The Justice Builder – Build to Express event is organized by Whitley Secondary School NPCC Unit where they invite all NPCC Units and Primary Schools to participate in this competition.The objectives of this competition are as follow:
– Have more awareness of Crime Prevention
– To have flexibility – being able to respond to different circumstances
– Encourage innovation and sharing of different ideas
– Participants have the opportunity to guide, lead and collaborate as a team
Duck Learning is proud to be able to support this event.
Code for Fun Enrichment Programme (done jointly by IDA and MOE) is offered to all MOE primary and secondary schools to increase students’ exposure to coding and computational thinking.
Fees for students’ training and purchase of education kits under the programme are heavily subsidised by IDA (up to 70% for students training and 50% for education kits). Please download the application form for more details.
Duck Learning is proud to present our program for the Code for Fun Enrichment program using LEGO Education WeDo.
FIRST® LEGO® League (FLL) is an international enquiry-based programme teaching students ages 9 through Print16 about science, technology and collaborative working. FLL® is a partnership between the non-profit organisation FIRST® (For Inspiration and Recognition of Science and Technology) and the LEGO® Group. It had its first season in 1998. Now over 230,000 students from 80 countries take part.
Impact studies show that students gain an increased interest in science and technology by working with FLL®. FLL® does this by providing a practical and engaging way of involving students in the subject areas.