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05 Jun

STEAM Engine @ Metro Centrepoint


We’re proud to launch STEAM Engine by Duck Learning, a STEAM learning lab located at Metro Centrepoint to inspire children in their exploration of science, technology, engineering, art, and Math (STEAM) through hands-on learning.

Robotics Courses @ STEAM Engine

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October Workshop Schedule

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5th October Childrens Day Promotion (All workshops @ $10)

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Halloween Special Workshop Schedule

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November Workshops

(1st nov to 16th Nov 2018) Schedule

Register Now

Holiday Camps & Workshops

Coming Soon

Bring your child to take part in any of our engaging hands-on workshops or check out our exploration area for a

playful learning experience.

Our STEAM workshops are based on a specially designed curriculum, packed with fun and excitement!

Venue: STEAM Engine by Duck Learning, Metro Centrepoint, Level 5


Workshops

Children’s Day Promotion 

All workshops at $10 only!

on 5th October

Sign up here!

Fun & Learn with Soft Bricks 

Price: $10 per child + 1 parent per session
Age: 2 to 4 years old
Duration
: 45 minutes

Time: 11.00 – 11.45 am

Children will have fun in this workshop with award-winning LEGO soft bricks. This set is packed with standard and curved LEGO Soft elements that make it easy for children to develop physical skills and spatial awareness as they build life-sized figures, walls, towers and obstacle courses. Observe as children creatively set the scene and retell stories using these unique bricks. This workshop is accompanied by parents so that the parents can learn and create bonding moments together.

 

 


Junior StoryMakers (My Pet) 
Price: $10 per child per session
Age: 4 to 5.5 years old
Duration: 45 minutes

Time: 3.00 – 3.45 pm

This workshop promotes creativity, imaginative storytelling, early literacy skills and language development. Children will naturally collaborate and develop speaking and listening skills as they build their stories and role play. Anyone can tell a story!

 


Maker Fun (Make a dancing robot) 

Price: $10 per child per session

Age: 6 – 9 years old

Duration: 1 hr and 30 minutes

Time: 5.00 – 6.30 pm

 

A MAKER Fun workshop is where all makers gather to share
knowledge, experiment, create, tinker and learn. LEGO®
Education Maker empowers every student, at all grade
levels, to follow their curiosity wherever it leads them, in a
safe, inspiring, and instantly accessible environment. The
LEGO® brick, with its simple and intuitive building system, is
the perfect prototyping tool.

Students start exploring with a handful of LEGO bricks and
begin to create, test, build and rebuild. As they work toward
their ultimate goal, they continuously modify, retest and
rebuild.


STEAM Carnival

(Carnival Rides)

Fees: $10 per child per session
Age: 4 to 6 years old
Duration: 45 minutes 

Time: 12.00pm – 12.45pm

STEAM Park builds on every child’s natural curiosity and desire to create, explore, and investigate the world of early science, technology, engineering, art, and math (STEAM) through creative play. The possibilities are endless, as you work with them to construct a STEAM Park full of dynamic moving rides, fun games, and scenes using the special selection of LEGO® DUPLO® bricks. With every trip to STEAM Park, children grow their understanding of gears, motion, measurement, and solving problems together in a fun and engaging way.

 


Aspiring Engineers (Make a Mascot) 
Fees: $10 per child per session
Age: 6 to 9 years old
Duration: 1 hr

Time: 4.00 – 5.00 pm

This is an excellent workshop for introducing children to key simple machines concepts while building teamwork and communication skills. They will discover basic physical science concepts such as gears, pulleys, levers and wheels and axles through observation, reasoning, prediction, and critical thinking.

 

Sign up here


Important information

  • Please note that we have a maximum capacity of 18 pax per session.
  • Workshops are non-parents-accompanied (except for Fun & Learn with Soft bricks) hence please do ensure someone will be there to fetch your child when the session ends.
  • Duck Learning reserves the right to reschedule your slots if the class is oversubscribed.

To learn more Reach us at [email protected] or call +6597110750

 

 

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06 Apr

Anyone Can Code (Parent/Grandparent Accompanied Workshop)

24/04/2018 – 24/04/2018

21 Jurong Town Hall Road

View MapMap and Directions | Register

Description:

Every Day, A Learning Day

Parent/ Grandparent Accompanied Workshop: Anyone Can Code

 

– A project supported by the LearnSG Seed Fund

In collaboration with the Lifelong Learning Council which aims to help people of all ages develop a habit of continual learning for a more purposeful and productive life, Innovation Lab by LEGO Education is excited to host a series of FREE coding workshops.

This is to provide an opportunity for anyone to learn coding, from children to senior citizens. And to encourage collaboration on a coding project between grandchildren, parents and grandparents through these coding workshops.

 

Coding with LEGO Education WeDo 2.0

Spend time with your children or grandchildren working on robotics, coding or working on STEM projects together! Come join us and explore what fun and educational activities you can do together with your child.

 

Workshop Dates:

  1. 24 Apr 2018, Tues (3.30-5:00 pm)
  2. 25 Apr 2018, Wed (3.30-5:00 pm)
  3. 3 May 2018, Thurs (3.30-5:00 pm)
  4. 8 May 2018, Tues (3.30-5:00 pm)
  5. 10 May 2018, Thurs  (3.30-5:00 pm)
  6. 16 May 2018, Wed (3.30-5:00 pm)
  7. 17 May 2018, Thurs (3.30-5:00 pm)
  8. 23 May 2018, Wed (3.30-5:00 pm)

Terms & conditions

  • Limited to a maximum of 2 accompanying adults per child.
  • Limited to one session per participant.
  • You must have a child aged 4 to 18 to participate. (Children/Grandchildren/Niece/Nephew/Cousin)
  • Registration is on a first come first serve basis.
  • Note: 1 registration is tagged to a child. Please fill in the accompanying adult as the parent’s name. So, if you have 2 children, you need to fill in 2 times. If you have more than 1 accompanying adult per child, please email me the adult name at [email protected]

Register

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02 Apr

Rulang STEM Conference 2018

Rulang Primary in collaboration with Duck Learning organised the annual Rulang STEM Conference on 12th March 2018.

This engaging STEM conference introduces educators to the Next Generation of Coding where coding can be done anytime, anywhere, across generations. One can easily code with an app on a tablet.
When you bring the right tools into the classroom, listening becomes discovering, interest becomes a wonder and passive learning becomes active exploration. Lessons come to life with a touch, motion, and sound.

 


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————-  Keynote Speaker from Apple ————
Engaging STEM learners with iPad

Exciting Hands-on Workshops:
SamLabs
Internet of Things | Coding with SAM Labs
Experience the ability to build and program your own inventions while learning how to introduce key aspects of STEAM – science, technology, engineering, arts and maths to your students.
SAM Labs empowers teachers with the most engaging STEAM solution of lesson plans, apps an electronics. Their goal is to inspire every student to discover the fun in coding and creating.
ev3_swift
Coding with Apple Swift Playground
See your code crawl, roll or fly through the sky.
Watch your code spring to life by programming real robots using Apple Swift Playground in this workshop.
Swift Playgrounds is a revolutionary app for iPad that makes learning Swift interactive and fun. It requires no coding knowledge, so it’s perfect for students just starting out. 
wedo2.0
Innovative Project Work with WeDo 2.0
Project Work is a learning experience which aims to provide students with the opportunity to synthesise knowledge from various areas of learning, and critically and creatively apply it to real-life situations.
Find out how you can develop 21st-century competencies in your students with the right project work and what other schools are doing in this workshop.
About Rulang STEM Conference 2018
Educators and Professionals from the Education Industry will have the opportunity to:
  • Learn from the best STEM practices in schools from Singapore and around the region.
  • Understand how educators are making hands-on learning an effective way of developing 21st Century Competencies in their students.
  • Hands-on experience and discover how hands-on learning can be integrated into multiple subject areas
  • Collaborate with other participants to create a shared vision and manifesto for STEM Education.
  • Find like-minded partners from schools and the industry to help jump-start exciting initiatives in your school.
  • Become part of a community of hands-on STEM learning advocates.

 

 

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05 Mar

Innovative Project Work with LEGO Education WeDo 2.0 | Educators Experience Workshop

Earlier in February 2018, we hosted a group of educators at our Innovative Project Work with LEGO Education WeDo 2.0 | Educators Experience Workshop over at our Innovation Lab by LEGO Education.

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Project Work is a learning experience which aims to provide students with the opportunity to synthesize knowledge from various areas of learning, and critically and creatively apply it to real-life situations.

Participants discovered how they could develop 21st-century competencies in their students with the right project work and what other schools are doing for their project work.

Objectives of this educators experience workshop

  • Get inspiration and innovative ideas for project work
  • Identify how educators can develop students’ 21st-century competencies with LEGO Education WeDo 2.0
  • Find out what other schools are doing for Project Work
  • Hands-on experience

Using LEGO Education WeDo 2.0, educators were tasked to build a prototype to help alleviate the problems of ocean pollution such as helping to remove the amount of plastic or trash found in the ocean. The groups of educators were given a choice to build one of the three mechanisms to form their prototype.

In this session,  they were introduced to block-based programming used in the software and concluded with the groups presenting their prototype and their solution to the dire problem of ocean pollution.

This was a highly engaging hands-on workshop to allow educators to go through the project work from a student’s perspective.

We would like to thank the participants for taking time from their busy schedule to attend this hands-on workshop. We hope that the session was fruitful for you and gave you more innovative ideas for project work.

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28 Jun

Zhonghua Robotics Festival

Zhonghua Secondary School
Robotics Festival | LEGO MINDSTORMS Education EV3

Zhonghua Secondary School recently held their robotics festival which is in conjunction with the completion of Robotics and Computing Program. This gives them the opportunity to apply the knowledge and skills acquired, by representing their class in either the SumoBot Challenge or the Unseen Challenge.

Students from Primary schools around the area, such as Pei Chun Public School, Zhonghua Primary, and Rosyth School, were invited to be a part of their festival.

The side challenge being the SumoBot Challenge had students compete with each other through the LEGO MINDSTORMS Education EV3 by having the robot pushed each other out of the ring.

For the main challenge, The Unseen Challenge, it is an overblown cyclone and the task was to program the robot to help in the disaster relief effort of the city that was battling the aftermath of the cyclone. Two missions that needed to be accomplished, firstly to retrieve food supply and second, to retrieve medical supply.  20170525_091246 20170525_093641 20170525_102729 20170525_102808 20170525_102855 image4

 

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08 Jun

Temasek STEM Conference 2017

For the second year running, we are proud to organise the Temasek STEM Conference in collaboration with Temasek Primary School. Providing an opportunity for teachers primarily from the East Zone, to learn from our distinguished speaker and workshops, share ideas and network with one another to leverage each other’s expertise.

Over 80 educators Primary & Secondary schools in Singapore attended the STEM conference. We would like to thank our distinguished speaker, Dr. Koh Niak Wu for his valuable time and for sharing his expertise with us. 

Dr. Koh Niak Wu is the CEO of Cosmiqo International Pte Ltd where he leads innovation efforts in supply chains and operational analytics. His work involves the development of analytics engines that advance virtual control towers. He believes in the power of technology and how it redefines an economy.

The concurrent session saw participants through a hands-on LEGO building experience and discovered how hands-on learning can be integrated into multiple subject areas. The sessions conducted were:
  • Session 1: Time calculation & Measurement with LEGO MINDSTORMS Education EV3
  • Session 2: Tinkering in the Learning of Interactions & Energy Concepts in Science
  • Session 3: Using StoryStarter as a language resource in the classroom
  • Session 4: Geometry with LEGO MINDSTORMS Education EV3
  • Session 5: Science Exploration with WeDo 2.0

The Temasek STEM Conference ended with a STEM Unconference where participants discussed what they have learnt from the Conference and how they intended to integrate STEM into the education experiences for students.

About Temasek STEM Conference 2017
Educators and Professionals from the Education Industry will have the opportunity to:

  • Learn from the best STEM practices in schools from Singapore and around the region.
  • Understand how educators are making hands-on learning an effective way of developing 21st Century Competencies in their students.
  • Hands-on LEGO building experience and discover how hands-on learning can be integrated into multiple subject areas
  • Collaborate with other participants to create a shared vision and manifesto for STEM Education.
  • Find like-minded partners from schools and the industry to help jump-start exciting initiatives in your school.
  • Become part of a community of hands-on STEM learning advocates.

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04 May

FIRST LEGO League Jr. 2016/2017| Creature Craze Challenge

Singapore – 4th May 2017, Saturday – Last weekend, participants from various schools aged 6 to 9 years took part in the first ever held FIRST LEGO League Jr. Singapore during Tech Saturday at the Sands and Expo Convention Centre and was officiated by Minister Yaacob Ibrahim.

FIRST LEGO League is a joint initiative by US-based FIRST (Foundation for Inspiration and Recognition in Science and Technology) and LEGO to inspire young people to get excited about careers in science and technology, by engaging them in exciting mentor-based programs that build science, engineering and technology skills, that inspire innovation, and that foster well-rounded life capabilities including self-confidence, communication, and leadership.

Targeting students from 6-9 years old, FIRST LEGO League Jr. consists of 2 parts: the LEGO model, and research for the Show Me poster. The first part consists of a research project and a presentation based on the theme for the season. The theme for this season is “Creature Craze” which challenges participants in each team to identify an animal that lives in the same habitat as the honey bees. This encourages students to teach others what they learned from the research findings.   The next part consists of the LEGO Model which requires students to build an animal in relation to the Inspire set consisting of the honey bee and to make sure at least one part of the model moves.

Teams presented their Show Me poster to judges on the 29th April 2017. Dr Yaacob Ibrahim, Minister for Communications and Information, officiated the prizegiving ceremony for our top awards.

The side event included the FUNtastic Challenge where teams were tasked to create a model from the design library; Frog, Gorilla, Spider, Snake and Mantis. Participants were given a guide to building using only three pictures. Teams then had to program and build the model within the time given. Teams then displayed their end product and story-tell their experience.

Duck Learning is proud to be the principal sponsor and organiser of the FIRST LEGO League in Singapore. The event is co-organised by IMDA and IMDA Pixel Labs. FIRST LEGO League is also part of the National Infocomm Competition by the Infocomm Media Development Authority (IMDA) and is supported by IMDA.

 

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08 Mar

FIRST LEGO League 2016/2017| Animal Allies Challenge

Singapore – 8th March 2017, Wednesday– Last Saturday, over 1000 youths aged 9 to 16 years took part in the finals of the FIRST LEGO League  Tournament in Singapore. FIRST LEGO League is a joint initiative by US-based FIRST (Foundation for Inspiration and Recognition in Science and Technology) and LEGO to inspire young people to get excited about careers in science and technology, by engaging them in exciting mentor-based programs that build science, engineering and technology skills, that inspire innovation, and that foster well-rounded life capabilities including self-confidence, communication, and leadership.

The FIRST LEGO League targets students from 9-16 years old. Consisting of 3 parts in FIRST LEGO League: the Robot Game, the Project, and the FIRST LEGO League Core Values. The first part consists of a research project and a presentation based on the theme for the season. The theme for this season is “Animal Allies” which challenges participants in each team to identify a problem that happens when animals and humans interact; created an innovative solution that made the interaction better for animals, people, or both; and shared their solution with others. The next part consists of a robot game which requires students to build a robot using LEGO parts to complete missions on a challenge mat.

Teams presented their projects to expert judges on the 3rd March 2017 and competed in the robot game on 4th March 2017. Mr Shane Armstrong, CEO of Canadian International School, officiated the prizegiving ceremony on 4th March 2017 at Canadian International School (Lakeside campus).

Since 2014, the number of teams taking part in this competition every year has been doubling, showing the keen interest in STEM that current students possess.

Duck Learning is proud to be the principal sponsor and organiser of the FIRST LEGO League in Singapore. The event is co-organised by Canadian International School and IMDA Pixel Labs. FIRST LEGO League is also part of the National Infocomm Competition by the Infocomm Media Development Authority (IMDA) and is supported by IMDA.

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22 Dec

Infocomm Media Youth Festival (ICMYF) 2016 

Duck Learning was invited to be a part of ICYM 2016 where we held two booths and multiple workshops. One of our booths called the Coders Gym had our participants dive into an inflatable pool to retrieve 6 similar coloured LEGO Softbricks which had the block instructions to help in programming the LEGO Education WeDo 2.0 set helicopter. After which, it had to pick up the bricks and then transport them to the main playfield and then release the bricks. 

Our other booth called the Detective Den had the participants analysed data and input them into a spreadsheet to calculate from the most cheapest product to the most expensive in cost, then they had to look for the items analysed and placed them on the shelf in consecutive order.

Lastly, our presence at the Festival had us holding different workshops ranging from LEGO Education WeDo 2.0, LEGO MINDSTORMS Education EV3 Core Set and LEGO Education WeDo 1.0. The kids who attended the different workshops were given the chance to challenge the stronger robot with the pullbot, program an alligator’s jaw and program the robot with the robot educator.

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24 Sep

Temasek Magicland

We collaborated with Temasek Primary School for their school community event, Temasek Magicland. There were different lands setup by the various departments to showcase programmes and initiatives.

Under the TechnoLand we created a challenge mat where the kids had to use a WeDo 2.0 to rescue the penguin from the jungle, pick up the luggage from the airport and fetch the little girl from the playground. Parents and the kids were given the opportunity to pair up as a team to complete the challenges.

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© 2017 Duck Learning. All rights reserved.

LEGO, the LEGO logo, DUPLO, SOFT, and MINDSTORMS Education logos; the Brick and Knob configurations and the Minifigure are trademarks of the LEGO Group.

© 2017 The LEGO Group. All rights reserved.

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