The first ARDUINO EDUCATION CONFERENCE in Singapore was held at the Singapore Science Centre in collaboration with Duck Learning, on 23 and 24 August.
We were honored to have keynote Speaker David Cuartielles, co founder of Arduino share his insights and have an open discussion with educators on the full potential of Arduino Education technologies.
Over 100 participants joined us in this 2 days conference and tried their hands on the different projects using the Arduino Starter Kit. This experience allowed participants to explore the possibilities that Arduino can add into their curriculum and the innovative ways Arduino can be used for various purposes!
Thank you to all participants who joined us in this event and we hope to bring more similar seminars and conferences to you in the near future!
In lieu with this year’s Tech Saturday organized by IMDA Singapore, Duck Learning launched the first KUBO Challenge in Singapore!
Both school and general public teams joined us in this 2 days event and got a hands on experience with the KUBO Robot. The KUBO challenge encourages free tinkering and self-directed learning among young children aged 4 to 10.
This challenge encompasses of a maze with obstacles where students will conceptualize the best way to accomplish the task given with KUBO Robot with a TagTile™ system that provides new ways to learn to code intuitively.
All the young participants worked with their friends and families to figure out ways to help their KUBO Robot complete the maze. Through trial and error and problem solving they devised different routes that KUBO can take on the maze to overcome obstacles.
All participants walked away with a certificate of participation and the top 3 winners were awarded with cash vouchers from Challenger!
Thank you for all who joined us and we look forward to having more KUBO Challenges coming up in the near future.
Follow us on Facebook to stay updated on all Duck Learning events and exclusive webstore promotions!
FIRST LEGO LEAGUE – AQUA ADVENTURE Challenge 2017-2018
Each year, FIRST LEGO League Jr. presents a new and exciting Challenge to ignite the creativity of children age 6 to 10. Each team of up to 5 children begins the exploration of this real-world theme with an exclusive LEGO® Education Inspire Model. Using this model as a starting point, they design a new model of their own with LEGO® elements. As they work, they learn basic engineering and programming skills with LEGO® Education WeDo and apply those concepts to make their model move. Teams also share their journey with a team Show-Me Poster. Throughout their experience, teams operate under the FIRST LEGO League Jr. Core Values, celebrating discovery, teamwork, and Gracious Professionalism®.
A total of 20 teams joined us this season, and we were impressed at the teamwork and diligence that every team displayed. Every individual is a winner at FLL Jr. and we are already looking forward to how these students can use their creativity to tackle future real world themes!
In FIRST LEGO League Jr., every team and team member’s achievements are celebrated!
Overall Champion Awards–For the best team that has an excellent ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Runner-up Awards – For the team that has a commendable ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Second Runner-up Awards – For the team that has a satisfactory ability to produce a unique beautiful design, outstanding programming skills and great team spirit.
Best Newcomer Award – For the team that showcase the most potential in their first FLL Jr.
Simply Awesome Machine Award – For the team that incorporated a great use of simple machines into their model design.
Picasso Award – For artistic prowess. This team made good use of artistic elements in their overall model design and Show Me poster.
Master Programmer Award– For a team that utilizes outstanding programming principles, including clear, concise and reusable code that allows their robot to perform challenge missions autonomously and consistently.
Most Explosive Ideas Award– For explosive ideas, eye-catching Show-Me poster, and explosive team energy.
Team Spirit Award– For a fun team environment, a positive attitude, and constant team support and cheering.
And Congratulations to all teams that participated!
We look forward to seeing you at the next FIRST LEGO LEAGUE JR 2018/2019
Team: Jurong River from Taman Jurong Zone D RC
First Runner Up
Team: Thunderstorm X from Innovation Lab by LEGO Education
Second Runner Up
Team: Sky Juice from School of Robotics (Zlearned)
Parent/ Grandparent Accompanied Workshop: Anyone Can Code
– A project supported by the LearnSG Seed Fund
In collaboration with the Lifelong Learning Council which aims to help people of all ages develop a habit of continual learning for a more purposeful and productive life, Innovation Lab by LEGO Education is excited to host a series of FREE coding workshops.
This is to provide an opportunity for anyone to learn coding, from children to senior citizens. And to encourage collaboration on a coding project between grandchildren, parents and grandparents through these coding workshops.
Coding with LEGO Education WeDo 2.0
Spend time with your children or grandchildren working on robotics, coding or working on STEM projects together! Come join us and explore what fun and educational activities you can do together with your child.
Limited to a maximum of 2 accompanying adults per child.
Limited to one session per participant.
You must have a child aged 4 to 18 to participate. (Children/Grandchildren/Niece/Nephew/Cousin)
Registration is on a first come first serve basis.
Note: 1 registration is tagged to a child. Please fill in the accompanying adult as the parent’s name. So, if you have 2 children, you need to fill in 2 times. If you have more than 1 accompanying adult per child, please email me the adult name at [email protected]
Test your coding skills and take part in the first ever KUBO Challenge at Tech Saturday 2018.
Organized in collaboration with IMDA Singapore, Duck Learning hopes to introduce coding to young children with the first ever KUBO Challenge!
What is the KUBO Challenge about?
The KUBO challenge encourages free tinkering and self-directed learning among young children aged 4 to 10.
This challenge encompasses a maze with obstacles where students will conceptualize the best way to accomplish the task given with KUBO Robot with a TagTile™ system that provides new ways to learn to code intuitively.
Yes, it’s so intuitive such that participants are not required to have prior coding experience at all!
Come join us for this fun and engaging challenge that will incorporate the 4Cs of 21st-century learning – Communication, Collaboration, Creativity and Critical thinking in your child.
Do I need to have any coding experience?
Not at all! This challenge is so intuitive that you can learn to code and complete the challenge on the spot.
What do I need to prepare?
Absolutely nothing. Just form a team of 2 with at least 1 child aged 4-9 in your team, register your team and be present at Tech Saturday.
KUBO Challenge Details
Date: 3 June 2018, Sunday
Time: 11 am to 4pm for Schools and 4 pm to 7pm for Public
Venue: Tech Saturday 2018, Suntec Convention Hall 403 & 404
Categories: Schools and Public
Type of teams: For schools, a team of 2 participants aged 4 to 9. For the public, a team of 3 participants with at least 1 child aged 4 to 9.
Registration fees: FREE
The top 3 teams from each category will walk away with attractive prizes.
We highly encourage an adult, the parents, an older sibling or cousin or even the grandparents to join in this challenge for the Public Category. Learn to code together with your child or grandchild. It’s that simple, even a grandparent can do it!
Join us at Suntec City Convention Hall 403 & 404 on 3rd June 2018 for an enriching learning experience!
Check out what KUBO can do here and how it helps children develop holistically in terms of imparting STEM knowledge at a young age, while at the same time motivate independence and critical thinking abilities.
KUBO Robotics offers a simple, intuitive plug-and-learn solution with low complexity and easy adoption. The unique hands-on TagTile™ system provides new ways to learn coding, with broad curriculum relevance to maximize learning outcomes. KUBO is suitable for students aged four to ten and does not require any prior knowledge of coding. It is interactive and fun and allows for kinesthetic learning without the use of screen time.
Rulang Primary in collaboration with Duck Learning organised the annual Rulang STEM Conference on 12th March 2018.
This engaging STEM conference introduces educators to the Next Generation of Coding where coding can be done anytime, anywhere, across generations. One can easily code with an app on a tablet.
When you bring the right tools into the classroom, listening becomes discovering, interest becomes a wonder and passive learning becomes active exploration. Lessons come to life with a touch, motion, and sound.
————- Keynote Speaker from Apple ————
EngagingSTEMlearners with iPad
Exciting Hands-on Workshops:
Internet of Things | Coding with SAM Labs
Experience the ability to build and program your own inventions while learning how to introduce key aspects of STEAM – science, technology, engineering, arts and maths to your students.
SAM Labs empowers teachers with the most engaging STEAM solution of lesson plans, apps an electronics. Their goal is to inspire every student to discover the fun in coding and creating.
Coding with Apple Swift Playground
See your code crawl, roll or fly through the sky.
Watch your code spring to life by programming real robots using Apple Swift Playground in this workshop.
Swift Playgrounds is a revolutionary app for iPad that makes learning Swift interactive and fun. It requires no coding knowledge, so it’s perfect for students just starting out.
Innovative Project Work with WeDo 2.0
Project Work is a learning experience which aims to provide students with the opportunity to synthesise knowledge fromvarious areas of learning, and critically and creatively apply it to real-life situations.
Find out how you can develop 21st-century competencies in your students with the right project work and what other schools are doing in this workshop.
About RulangSTEMConference 2018
Educators and Professionals from the Education Industry will have the opportunity to:
Learn from the bestSTEMpractices in schools from Singapore and around the region.
Understand how educators are making hands-on learning an effective way of developing 21st Century Competencies in their students.
Hands-on experience and discover how hands-on learning can be integrated into multiple subject areas
Collaborate with other participants to create a shared vision and manifesto forSTEMEducation.
Find like-minded partners from schools and the industry to help jump-start exciting initiatives in your school.
Become part of a community of hands-onSTEMlearning advocates.
Earlier in February 2018, we hosted a group of educators at our Innovative Project Work with LEGO Education WeDo 2.0 | Educators Experience Workshop over at our Innovation Lab by LEGO Education.
Project Work is a learning experience which aims to provide students with the opportunity to synthesize knowledge from various areas of learning, and critically and creatively apply it to real-life situations.
Participants discovered how they could develop 21st-century competencies in their students with the right project work and what other schools are doing for their project work.
Objectives of this educators experience workshop
Get inspiration and innovative ideas for project work
Identify how educators can develop students’ 21st-century competencies with LEGO Education WeDo 2.0
Find out what other schools are doing for Project Work
Using LEGO Education WeDo 2.0, educators were tasked to build a prototype to help alleviate the problems of ocean pollution such as helping to remove the amount of plastic or trash found in the ocean. The groups of educators were given a choice to build one of the three mechanisms to form their prototype.
In this session, they were introduced to block-based programming used in the software and concluded with the groups presenting their prototype and their solution to the dire problem of ocean pollution.
This was a highly engaging hands-on workshop to allow educators to go through the project work from a student’s perspective.
We would like to thank the participants for taking time from their busy schedule to attend this hands-on workshop. We hope that the session was fruitful for you and gave you more innovative ideas for project work.
On 13th March, in collaboration with Rulang Primary School and its annual Robofest STEM Conference, Duck Learning conducted workshops ranging from robotics with the LEGO MINDSTORMS EV3 Education, LEGO Education WeDo 2.0 and PowerUp 3.0 – a creative tool for learning, experimentation, and creativity. We also experimented with the Horizon Renewable Energy Science Education set and the IAMCARDBOARD by Google, making new experiences possible with virtual reality.
Teaching STEM (Science, Technology, Engineering & Mathematics) in an integrated manner has become essential in today’s learning environment in order to prepare students for the economy of the future.
Rulang Primary School in collaboration with Duck Learning (Exclusive Partner of LEGO Education in Singapore) invites educators and community leaders to join us for an engaging conference and seminar bringing 21st-century skills and STEM to life in the classroom.
The National Junior Robotics Competition is an exciting and unique event organised annually by Science Centre Singapore. This robotics competition encourages students to develop problem solving skills, entrepreneurial skills, creative thinking skills and team spirit among participants. NJRC is about celebrating the process of learning through interactive, meaningful experiences.
Science Centre is pleased to announce the first iteration of the revamped competition“National Robotics Competition” (NRC). The relaunchhoped to reach out to students from all levels in the Education spectrum and to also engage the public on the importance of Robotics and STEM education for our younger generation.
Among the changes are a category for students between 6-8 years of age, a robotic arm hackathon and a category in which science and robotics come together in a very realistic manner!
The competition was held from 4 – 8 Sep 2017 during the September school holidays. Duck Learning also had an interactive booth where we showcased our products and solutions.
Day 1 & 2 of the National Robotics Competition begin with the WRO Primary category with over 120 teams taking part and participants aged between 9 to 12 years old.
Introduction Primary Category: The mission of the robot is to bring Scientists and Visitors from the Start Area to the Scientist and Visitor Areas (S&V’s). The robot must also move an endangered animal discovered in an S&V to the adjacent rainforest (the green Endangered Species Areas) or to the adjacent ocean (the blue Endangered Species Areas). The mission is completed when the robot is within the Finish Area.
With about 20 teams taking part in the challenge for the first time, we were very excited to debut Duck Learning’s very own Junior Challenge, a mission-based challenge to be completed by a robot built from LEGO Education WeDo 2.0. The Jr. Challenge was debut on the second day of NRC.
For Day 3 & Day 4 of the National Robotics Competition, teams are from Secondary & Tertiary, competing in the WRO Challenge. The WRO Secondary category had over 120 participating teams and the Tertiary category had close to 30 teams taking part in the challenge.
Introduction Secondary Category: Greenhouse gases, such as carbon dioxide, emitted by human activities like transportation, industrial processes, and energy production affect the temperature of our planet. The Challenge is to make a robot that can help one company reach carbon neutrality. To accomplish this, the robot must install renewable energy sources, like solar panels, and plant trees to counterbalance the emissions from the industrial processes of the company.
Introduction Tertiary Category: The demand for electricity is increasing every day. More facilities like wind farms that generate electricity from renewable and clean energy sources are needed. The Challenge is to make a robot that helps to build a wind farm. The robot will select the best places to build the different wind generators of the wind farm in order to ensure maximum efficiency from the generators and no impact on the environment.
The final day of NRC held the WRO Open category, Science Automatica and Robot Arm (Open and Advanced).
Sustainabots [Robots for Sustainability]
For the WRO Open category, the mission this year is to build a robot that makes your region more sustainable in one of the following four goals:
Affordable and clean energy
Sustainable cities and communities
Life on land
The finale of the National Robotics Competition 2017 was the awards ceremony. The Guest of Honor, Mr. Johan, Managing Director of ABB Singapore and Prof Lim, CE of Science Centre closed this year’s National Robotics Competition 2017.