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28 Apr

7 Reasons Why Coding Is Important for Kids to Learn

What is Coding?

Coding, or computer programming, is a creative process a programmer performs to tell a computer how to perform a task. At its foundation, it involves writing computer programs using programming languages. Coding for kids is usually taught using content that is high interest while creating projects that involve creative input.

In short, coding for kids is typically gamified making it fun for kids to learn!

Since coding can be gamified, kids as early as age 4 can start learning how to code using visual block interfaces or age appropriate text-based coding classes.

Here are 7 reasons why coding is important for kids to learn:

1. PROGRAMMING HELPS CHILDREN LEARN TO PROBLEM-SOLVE

Learning and mastering the coding basics helps kids gain an understanding of how things work. This also shows them how software engineers use math to logically and creatively solve problems. This is a significant reason why coding should be taught in schools, so kids learn these skills when they are young.

The ability to solve problems is a trait that is generally useful in life. We just want our kids to be better problem solvers so they can conquer whatever obstacles they face. Code learning gives children the opportunity to learn this kind of skill while they are young, and it can help them along the way in life. This is one of the big reasons why learning to code is important.

 

2. COMPUTER PROGRAMMING GIVES KIDS A CHALLENGE AND HELPS THEM DEVELOP RESILIENCE

When children learn to code, they gain the ability to rebound after failure. They learn that failure is sometimes not necessarily a bad thing, and in fact, it can often be a good thing, because it serves as a learning opportunity. It is among the most important reasons children should code because they can soon learn that ‘debugging’ the code isn’t that enjoyable.

You will learn from your mistakes when you fail and then try again. Coding gives kids the opportunity to try again before they succeed and deliver the result they are looking for.

 

3. CODING TEACHES CHILDREN HOW TO THINK

Learning to code teaches kids how to think. Computer programming is not only about teaching them how to type lines of code. It is more about teaching children how to think differently. Being able to code effectively, a programmer needs to make use of logical thinking. They need to see a large problem and break it down into smaller parts to be able to tackle it effectively. It is called decomposition, that is one of the key computational thinking characteristics.

Children learning to code will need to take a vague idea and use their imagination to make it something meaningful. If the first solution is not efficient, then they should try another. If that one is not working, then they must try again before the problem is solved. Coding helps to develop this way of thinking, and these kinds of thinking skills are highly sought after.

 

4. COMPUTER PROGRAMMING IS THE FUTURE

Looking at how the world is developing; coding is an extremely useful skill to possess. There are an increasing number of companies that rely on computer code, not just those in the technology sector.

A child who learns how to code will have an advantage in life with more job opportunities available to them in the future, no matter which industry they choose to enter, whether in the technology, finance, retail, health or otherwise sectors. This is a particularly important reason why coding should be taught at a young age.

5. THERE IS A LACK OF SKILLS IN THE SOFTWARE INDUSTRY

Experienced computer programmers are in demand, and with the advancement of technology, job opportunities are increasing every day. Employees who can code are the future and are highly sought after in any industry.

If children learn to code at a young age, their experience begins at a young age and they are more likely to grow up with an interest in the software industry, thus contributing to our future.

Article for reference: www.straitstimes.com/business/tech-talent-shortage-shows-up-in-job-mismatches

 

6. CODING HELPS CHILDREN LEARN HOW TO HAVE FUN WITH MATH

Coding is a math language. Learning to program involves many skills, including the organization and analysis of data. Children can develop their math skills while coding, without even realizing it. Using their logic and computing skills while creating something of their own can make math more attractive and fun.

 

7. LEARN CODING AND HAVE FUN AT THE SAME TIME

If you want to give your child something fun that really will also be educational and help them learn, learning to code is the perfect gift. You can read about the reasons why coding is important, but one of the main reasons is to challenge them while they are having fun!

Children will learn different skills and practice, gain some important skills that can help them through all walks of life, and if they can do all this while having fun, why not?

There are so many ways to get started with teaching kids to code! Here are some suggestions from our site:

Start out unplugged

You can get started coding with your kids today! It’s easy, and all you need are items you likely already have around your house. To first start learning the basics of coding, you don’t even need a computer! One of our most popular unplugged coding activities involves learning to code with KUBO! You can find out how to learn to code UNPLUGGED, a screen-free way with KUBO here.

 

Take an online course

Kids can learn how to code from the comfort of their own house with an online course through STEAM Learning @ Home by Duck Learning. STEAM Learning @ Home offers a variety of online coding courses for students in preschool, primary, secondary and even adults! These courses are done via recorded online lessons so that students can learn coding skills at their own pace, and you can even reach out to our trainers with questions. You can check out the full list of STEAM Learning @ Home courses here.

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20 Apr

Tips for Parents on Home-Based Learning

Tip 1: Get Ready Together

Set up a conducive area for learning if you have not done so. Check that your child has the necessary resource such as:

Password and Login IDs – It will be good to bookmark the relevant websites your child needs to access such as their Student Learning Space (SLS – Ministry of Education) and their email account providers (such as Gmail or Hotmail). Teach your child how to log in to the relevant sites and pin up their relevant login names and password at an accessible place.

 

Tip 2: Child keeps asking you for help? Create routines! 

It is natural for your child to approach you for help, but there are ways you can make this more manageable for yourself.

Set Ground rules with your child – for instance, exercise responsibility such as following the timetable, no TV or games until assignments are completed.

Be respectful – such as not interrupting when someone is engaged in a teleconference.

Set boundaries – such as determining what does your child need to seek permission on, when should your child approach you.

Agree on check-in slots for your child to seek your help or advice (such as 10 minutes every hour). This will help you juggle your work while supporting the child.

Devise a work hour and “who is going live” timetable.

 

Image source: Ministry of Education

Image source: Ministry of Education

Tip 3: My child is often bored.

Don’t confine learning to the work assigned by their teachers.

There are online platforms that offer non-academic lessons that will keep your child engaged such as our STEAM Learning @ Home Activities.

Kids can dabble in engineering and design, as well as Scratch coding courses that give an introduction to programming. The lessons aim to engage children of different ages and abilities, develop their creativity and critical thinking skills, and help them discover their passions. Choose to try the activities together with your child or have them follow the step-by-step instructions on their own.

 

Tip 4: Let your child pick up a new skill and get certified!

We highly recommend Coding with Scratch 3.0 Online Course which aims to introduce kids to the basics of coding. The block-based visual programming language is easy to navigate – kids can look forward to creating cool animation and games through guided tutorials. The course consists of five hands-on projects plus quizzes, spanning across 10 hours of lessons. After they finish the course, participants will receive a certificate of completion.

 

Tip 5: Schedule in play time with your kids

It can be hard on your relationship with your child if your interactions are purely centered around following schedules and doing homework on time, make sure to set aside some fun time together such as playing board games or doing family YOGA together or even engage them in interactive stories!

 

Tip 6: Download the Parent Kit from Ministry of Education
Did you know that Ministry of Education has created a “Parent Kit” that provides tips on how you can support your child’s home-based learning? Click here to find out.
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11 Mar

LEGO® Education SPIKE™ Prime at Bett Show (London) 2020

LEGO® Education SPIKE™ Prime at Bett Show 2020

LEGO® Education SPIKE™ Prime generated huge interest and was the highlight for many visitors at this year’s Bett Show in London, one of the world’s most important education shows. The LEGO Education stand was packed from the time the show opened until the last minute of the last day. We were visited by huge numbers of teachers, VIPs and influencers, and were interviewed for Tech & Learning, Edu Week, BBC Radio, Brick Fanatics and the EdTech Podcast. Our trade partners provided further hands-on experiences with workshops from Creative Hut and Raising Robots.

The keynote speech by LEGO Education’s president, Esben Stærk Jørgensen, was extremely well received. He showed compelling data underpinning the strong message that connects hands-on learning through play with building students’ confidence, improved STEAM skills and lifelong learning.

Click here to watch Esben Stærk Jørgensen keynote!


AND THE AWARD GOES TO….

What’s more, we are very happy to share that LEGO® Education SPIKE™ Prime has already been nominated for seven educational awards. This reflects how well it is perceived and how it is already positioned as an innovative STEAM and hands-on learning resource. We are looking forward to seeing this best-in-class award-winner in the hands of students and teachers!

2019 Awards of Excellence

Winner: LEGO® MINDSTORMS® Education EV3 LEGO Education WeDo 2.0

Best Use of Product in a Classroom
(Announced Dec. 5)

For 40 years, Tech & Learning has reported on how EdTech products are improving teaching and learning,” says Tech & Learning Group Publisher Christine Weiser. “In keeping with this mission, our 2019 Awards of Excellence contest focused on stand-out products that are both unique in the K-12 market, as well as those that are helping schools solve specific problems.

Bett Awards: Innovator of the Year

Finalist: LEGO® Education SPIKE Prime

The Bett Awards are a celebration of the inspiring creativity and innovation that can be found throughout technology for education.  The awards form an integral part of Bett each year, the world’s leading showcase of education technology solutions.

GUESS Education Awards

Finalist: LEGO® Education SPIKE Prime

Categories:

  • Secondary and Higher Education
  • Resource/Equipment Supplier of the Year

The GESS Education awards highlight and reward the quality and diversity of educational products, resources, services and people as well as the best educational establishments and the most dedicated members.

Edison Award for Living, Working & Learning Environments

Finalist: LEGO® Education SPIKE Prime

The Edison Awards is an annual competition honouring excellence in new product and service development, marketing, human-centred design, and innovation. Our vision is guided by the legacy of Thomas Edison and his Menlo Park team who successfully brought an unprecedented number of innovations to the market.

Codie Award

Finalists: LEGO® MINDSTORMS® Education EV3

  • Best Coding & Computational Thinking Solution
  • Best STEM Instructional Solution for Grades 9-12 and Higher Education

Reimagine Education Award

Winner: LEGO® Education SPIKE Prime

Category: K12 Regional and Discipline

Reimagine Education is the world’s largest awards program for innovative pedagogies. It culminates in a 600-person global forum for all those driving educational transformation. This year, 1507 educational innovators from 39 countries submitted their projects to 16 Award Categories.

Innovation by Design Award

Finalist: LEGO® Education SPIKE Prime

Learning Category

The Innovation by Design Awards honour the designers and businesses solving the problems of today and tomorrow. Entries are judged on the key ingredients of innovation: functionality, originality, beauty, sustainability, user insight, cultural impact, and business impact.

Danish Design Award for Better Learning

 

Finalist: LEGO® Education SPIKE Prime

The Danish Design Award is an annual international design prize awarded by the member organization Design Denmark and Danish Design  Centre in Copenhagen, Denmark. Danish Design Award demonstrates the value and impact of design in Denmark today and inspires and stimulates the use of design and design thinking in companies and society.

Codie Award

Finalists: LEGO® Education SPIKE Prime

  • Best Coding & Computational Thinking Solution
  • Best STEM Instructional Solution for Grades PK-8
  • Best Tool for Student Creation or Expression

For 35 years, the SIIA CODiE Awards have been the only peer-recognized program in the business and education technology industries, honouring thousands of software, education, information and media products for achieving excellence and innovation in technology.

Codie Award

Finalists: LEGO® Education Coding Express

    • Best Coding & Computational Thinking Solution
    • Best PreK/Early Childhood Learning Solution
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    04 Aug

    ARDUINO EDUCATION CONFERENCE 2018

    ARDUINO EDUCATION CONFERENCE 2018 

    The first ARDUINO EDUCATION CONFERENCE in Singapore was held at the Singapore Science Centre in collaboration with Duck Learning, on 23 and 24 August.

    We were honored to have keynote Speaker David Cuartielles, co founder of Arduino share his insights and have an open discussion with educators on the full potential of Arduino Education technologies.

    Over 100 participants joined us in this 2 days conference and tried their hands on the different projects using the Arduino Starter Kit. This experience allowed participants to explore the possibilities that Arduino can add into their curriculum and the innovative ways Arduino can be used for various purposes!

    Thank you to all participants who joined us in this event and we hope to bring more similar seminars and conferences to you in the near future!

     

     

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    04 Jun

    Tech Saturday – KUBO Challenge!

    TECH SATURDAY

    FIRST KUBO CHALLENGE!

    In lieu with this year’s Tech Saturday organized by IMDA Singapore, Duck Learning launched the first KUBO Challenge in Singapore!

    Both school and general public teams joined us in this 2 days event and got a hands on experience with the KUBO Robot. The KUBO challenge encourages free tinkering and self-directed learning among young children aged 4 to 10.

    This challenge encompasses of a maze with obstacles where students will conceptualize the best way to accomplish the task given with KUBO Robot with a TagTile™ system that provides new ways to learn to code intuitively. 

    All the young participants worked with their friends and families to figure out ways to help their KUBO Robot complete the maze. Through trial and error and problem solving they devised different routes that KUBO can take on the maze to overcome obstacles.

    All participants walked away with a certificate of participation and the top 3 winners were awarded with cash vouchers from Challenger!

    Thank you for all who joined us and we look forward to having more KUBO Challenges coming up in the near future.

    Follow us on Facebook to stay updated on all Duck Learning events and exclusive webstore promotions!

     

     

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    26 Apr

    FIRST LEGO LEAGUE JUNIOR – AQUA ADVENTURE

     

    FIRST LEGO LEAGUE – AQUA ADVENTURE Challenge 2017-2018

    Each year, FIRST LEGO League Jr. presents a new and exciting Challenge to ignite the creativity of children age 6 to 10. Each team of up to 5 children begins the exploration of this real-world theme with an exclusive LEGO® Education Inspire Model. Using this model as a starting point, they design a new model of their own with LEGO® elements. As they work, they learn basic engineering and programming skills with LEGO® Education WeDo and apply those concepts to make their model move. Teams also share their journey with a team Show-Me Poster. Throughout their experience, teams operate under the FIRST LEGO League Jr. Core Values, celebrating discovery, teamwork, and Gracious Professionalism®.

    A total of 20 teams joined us this season, and we were impressed at the teamwork and diligence that every team displayed. Every individual is a winner at FLL Jr. and we are already looking forward to how these students can use their creativity to tackle future real world themes!

    Awards

    In FIRST LEGO League Jr., every team and team member’s achievements are celebrated!

    Overall Champion Awards  For the best team that has an excellent ability to produce a unique beautiful design, outstanding programming skills and great team spirit.

    Runner-up Awards – For the team that has a commendable ability to produce a unique beautiful design, outstanding programming skills and great team spirit.

    Second Runner-up Awards – For the team that has a satisfactory ability to produce a unique beautiful design, outstanding programming skills and great team spirit.

    Best Newcomer Award – For the team that showcase the most potential in their first FLL Jr.

    Simply Awesome Machine Award – For the team that incorporated a great use of simple machines into their model design.

    Picasso Award – For artistic prowess. This team made good use of artistic elements in their overall model design and Show Me poster.

    Master Programmer Award– For a team that utilizes outstanding programming principles, including clear, concise and reusable code that allows their robot to perform challenge missions autonomously and consistently.

    Most Explosive Ideas Award– For explosive ideas, eye-catching Show-Me poster, and explosive team energy.

    Team Spirit Award– For a fun team environment, a positive attitude, and constant team support and cheering.

    And Congratulations to all teams that participated!

    We look forward to seeing you at the next FIRST LEGO LEAGUE JR 2018/2019

     

    Overall Champion

    Team: Jurong River from Taman Jurong Zone D RC

     

     

    First Runner Up

    Team: Thunderstorm X from Innovation Lab by LEGO Education

     

    Second Runner Up

    Team: Sky Juice from School of Robotics (Zlearned)

     

     

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    06 Apr

    KUBO Challenge 2018

     

    KUBO CHALLENGE AT TECH SATURDAY 2018 

    Test your coding skills and take part in the first ever KUBO Challenge at Tech Saturday 2018.

    Organized in collaboration with IMDA Singapore, Duck Learning hopes to introduce coding to young children with the first ever KUBO Challenge!

     

    What is the KUBO Challenge about?

    The KUBO challenge encourages free tinkering and self-directed learning among young children aged 4 to 10.

    This challenge encompasses a maze with obstacles where students will conceptualize the best way to accomplish the task given with KUBO Robot with a TagTile™ system that provides new ways to learn to code intuitively.

    Yes, it’s so intuitive such that participants are not required to have prior coding experience at all!

    Come join us for this fun and engaging challenge that will incorporate the 4Cs of 21st-century learning – Communication, Collaboration, Creativity and Critical thinking in your child.

     

    Do I need to have any coding experience?

    Not at all! This challenge is so intuitive that you can learn to code and complete the challenge on the spot.

    What do I need to prepare?

    Absolutely nothing. Just form a team of 2 with at least 1 child aged 4-9 in your team, register your team and be present at Tech Saturday.

    KUBO Challenge Details

    Date: 3 June 2018, Sunday

    Time: 11 am to 4pm for Schools and 4 pm to 7pm for Public

    Venue: Tech Saturday 2018, Suntec Convention Hall 403 & 404

    Categories: Schools and Public

    Type of teams: For schools, a team of 2 participants aged 4 to 9. For the public, a team of 3 participants with at least 1 child aged 4 to 9.

    Registration fees: FREE

     

     

    The top 3 teams from each category will walk away with attractive prizes.

    We highly encourage an adult, the parents, an older sibling or cousin or even the grandparents to join in this challenge for the Public Category.  Learn to code together with your child or grandchild. It’s that simple, even a grandparent can do it!

    Join us at Suntec City Convention Hall 403 & 404 on 3rd June 2018 for an enriching learning experience!

     

    Register your team here!

     

    About KUBO Robotics

    Check out what KUBO can do here and how it helps children develop holistically in terms of imparting STEM knowledge at a young age, while at the same time motivate independence and critical thinking abilities.

    KUBO Robotics offers a simple, intuitive plug-and-learn solution with low complexity and easy adoption. The unique hands-on TagTile™ system provides new ways to learn coding, with broad curriculum relevance to maximize learning outcomes. KUBO is suitable for students aged four to ten and does not require any prior knowledge of coding. It is interactive and fun and allows for kinesthetic learning without the use of screen time.

     

    Registration is FREE! 

    Register your team here!

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    02 Apr

    Rulang STEM Conference 2018

    Rulang Primary in collaboration with Duck Learning organised the annual Rulang STEM Conference on 12th March 2018.

    This engaging STEM conference introduces educators to the Next Generation of Coding where coding can be done anytime, anywhere, across generations. One can easily code with an app on a tablet.
    When you bring the right tools into the classroom, listening becomes discovering, interest becomes a wonder and passive learning becomes active exploration. Lessons come to life with a touch, motion, and sound.

     


    unnamed
    ————-  Keynote Speaker from Apple ————
    Engaging STEM learners with iPad

    Exciting Hands-on Workshops:
    SamLabs
    Internet of Things | Coding with SAM Labs
    Experience the ability to build and program your own inventions while learning how to introduce key aspects of STEAM – science, technology, engineering, arts and maths to your students.
    SAM Labs empowers teachers with the most engaging STEAM solution of lesson plans, apps an electronics. Their goal is to inspire every student to discover the fun in coding and creating.
    ev3_swift
    Coding with Apple Swift Playground
    See your code crawl, roll or fly through the sky.
    Watch your code spring to life by programming real robots using Apple Swift Playground in this workshop.
    Swift Playgrounds is a revolutionary app for iPad that makes learning Swift interactive and fun. It requires no coding knowledge, so it’s perfect for students just starting out. 
    wedo2.0
    Innovative Project Work with WeDo 2.0
    Project Work is a learning experience which aims to provide students with the opportunity to synthesise knowledge from various areas of learning, and critically and creatively apply it to real-life situations.
    Find out how you can develop 21st-century competencies in your students with the right project work and what other schools are doing in this workshop.
    About Rulang STEM Conference 2018
    Educators and Professionals from the Education Industry will have the opportunity to:
    • Learn from the best STEM practices in schools from Singapore and around the region.
    • Understand how educators are making hands-on learning an effective way of developing 21st Century Competencies in their students.
    • Hands-on experience and discover how hands-on learning can be integrated into multiple subject areas
    • Collaborate with other participants to create a shared vision and manifesto for STEM Education.
    • Find like-minded partners from schools and the industry to help jump-start exciting initiatives in your school.
    • Become part of a community of hands-on STEM learning advocates.

     

     

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    19 Dec

    Robofest STEM Conference 2017

    On 13th March, in collaboration with Rulang Primary School and its annual Robofest STEM Conference, Duck Learning conducted workshops ranging from robotics with the LEGO MINDSTORMS EV3 Education, LEGO Education WeDo 2.0 and PowerUp 3.0 – a creative tool for learning, experimentation, and creativity. We also experimented with the Horizon Renewable Energy Science Education set and the IAMCARDBOARD by Google, making new experiences possible with virtual reality.

    Teaching STEM (Science, Technology, Engineering & Mathematics) in an integrated manner has become essential in today’s learning environment in order to prepare students for the economy of the future.

    Rulang Primary School in collaboration with Duck Learning (Exclusive Partner of LEGO Education in Singapore) invites educators and community leaders to join us for an engaging conference and seminar bringing 21st-century skills and STEM to life in the classroom.

     

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    01 Nov

    Regent Secondary School

    Last month, about 15 students from Regent Secondary had an after-school Learning Journey to our Innovation Lab. The boys attended a basic LEGO hands-on session using the LEGO MINDSTORMS Education EV3.

    During the hour session, the first task was for the students to build up the Robot Educator in groups of 3. They were excited to build up the Robot from scratch. Next up, was learning how to program the Robot Educator. After understanding how to properly program it, they were then challenged to race their Robot in a straight line.

    The final part of the session gave the boys a form of creativity to modify their Robot before they challenged amongst one another in the SumoBot Challenge to see what they’ve learned from the programming and push their opponent out of the ring.

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    © 2017 The LEGO Group. All rights reserved.

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